![too human pc too human pc](https://screenshots.gamerinfo.net/too-human/23329.jpg)
While you can choose targets yourself, it is often much more beneficial to just hold down the trigger and let the game choose the target for you, which is usually the closest. And then comes the shooting, which is just as problematic with its simplicity. Well just be watching the computer do it all for you. To rack up combos in this game, you're best bet is to simply hold the right analog stick in the direction of enemies, which takes little if any effort at all. Firstly, this very simple combat control system can really take the fun out of the gameplay, replacing it with boredom, which is quite an achievement given how much action the game will throw at you.
![too human pc too human pc](https://i.ytimg.com/vi/4EWp28_H7Hs/mqdefault.jpg)
Unfortunately though, the combat in Too Human has its weaknesses, and these really run deep into the game's design. The result of this is combat gameplay that is very action packed and very consistent from start to toohuman_xb360_2finish in the game, as you jump around slashingĪnd bashing while seamlessly grabbing for your gun on demand thanks to a control and auto-aim system which is probably the easiest to use in any action RPG to date, revolving entirely around pushing or even just holding the right analog stick towards the direction you want to swing your weapon, and holding down the right trigger to shoot at a target the game chooses for you. As mentioned, being a futuristic take on the Norse mythology grants Too Human the ability to feature both close range traditional combat with swords and hammers, while at the same time the ability to whip out a laser cannon and take down enemies from a distance.
![too human pc too human pc](https://images.eurogamer.net/2014/usgamer/TooHumanSpot1.jpg)
Of course, the one thing this initial selection will do is dictate how best you play the game.
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Is simply a trait selection, allowing you to define your strengths and weaknesses. As stated though, you control Baldur throughout the game so this initial choice isn't so much a character selection than it This includes the resilient and crafty Bio-Engineer, the gun toting Commando, the all-rounder Champion, the tough-to-bring-down Defender and the melee obsessed Beserker. The meshing together of these two creates a rather interesting, albeit sometimes hard to follow storyline, with a premise for gameplay that allows for both ancient style hand to hand combat and futuristic laser weaponry.īefore starting on your quest to save humanity as Baldur, the game asks you to choose from five classes for your character, which are more or less consistent with most RPG characters in similar games we've seen before. good vs evil, Too Human adopts much in the way of Norse mythology in its cybernetic world, drawing from the ancient religion in many ways while also introducing some new elements. While the basics behind the story are relatively standard, i.e. Too Human places gamers in the shoes of the mythological god Baldur, son of Odin, who finds himself in the middle of a war that threatens the existence of humanity, which he and the clan of gods he belongs to, known as the 'Aesir', have sworn to protect.